

'Shader Demo' - Ganymed

'Dyn. Chamber' - Ganymed
 'Der Hof' - Ganymed

'Into The Box' - Ganymed

'Alien Authopsy' - VRML

'Boids' - VRML

Virtools Dev. 3.0

'3D-Dragonboat' - Virtools

'Wasser-Shader' - Virtools
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Ganymed-DEMOs

Demo 'Der Hof'
The demo-scene 'Der Hof' demonstrates the calculation of real-time shadows. Real-time effects like shadows and bump-mapping are rendered by using vertex-shader and pixel-shader programming,
thus adding to the graphical quality of the scene without overly impacting it's performance.
Technology:
The shadow volumes are initiallly genereted with degenerate quads and are then deformed by the vertex shader of the light source.
The method used for shadow calculation is called "depth-fail-method" which eliminates 'inversion problems' if the camera position
happens to be inside a shadow volume. This demo was optimized for shader 2.0 to make visual effects like water and bump-specular mapping possible.
>> Download as ZIP-file (3.3 MB)
After the download, extract the contents of the archive into a directory of your choice and start the file "GPlayer.exe". Pressing F1 displays the controls of the scene.
System requirements: 1.3 GHz processor; DirectX9; Graphics card with shader support; recommended Shader 2.0 (GF5, ATI 9500 or better)
Comments or questions? Send us an >> Email
last update: 03.01.2006
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